Tech Reports
ULCS-04-006
Computational Representation of Persuasive Argument
Abstract
In this report we discuss the typology of dialogues given by Walton and Krabbe and offer a precise interpretation of them. We go on to discuss one of these dialogue types - persuasion - in the context of practical reasoning and the problems associated with such reasoning. We propose a perspective on practical reasoning as presumptive justification and critical questions, giving an extension to the account proposed by Walton [24]. This provides us with a foundation for a protocol, named PARMA, for a dialogue game based on this theory. We go on to give an axiomatic and denotational semantics for PARMA and discuss two implementations based on PARMA.
[Full Paper]For each technical report listed here, copyright and all intellectual property rights remain with the respective authors. Copyright is effective from the year of publication in each case. By downloading a file from this page, you agree to use it only for purposes of research and scholarship. Any other use of this material or storage of it in any medium or its sale or distribution in any form is expressly forbidden without prior written permission from the authors concerned.
Maintained by webmaster@csc.liv.ac.uk